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 NBA 2K10 Sliders discussion thread.

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Elxar
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PostSubject: NBA 2K10 Sliders discussion thread.   Sun Oct 04, 2009 11:36 pm

So the game will be released in few days so all slider discussion/questions should go here.

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karlsanada10
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Job/hobbies : Play basketball, 2k9, badminton,live 09
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Sat Oct 17, 2009 4:35 am

Could you made a new slider for HOF difficulty and 8 minutes?

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Elxar
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Sat Oct 17, 2009 11:52 pm

So far the default sliders have been good I have not tweaked it yet but the past issues are the one's that should be fixed if necessary.

-Lay-up Glitch
-Dunks in Traffic
-High scoring percentage (although not much)

I would put a beta one some time but actually I'm more inclined with updating rosters.

_________________
What Love Is?

Love Is being a rookie...
Love Is taking the air less traveled....
Love Is silencing you critics....
Love Is playing on nothing but heart...

"Love IS Playing Every Game As If Its Your Last"
- Air Jordan
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karlsanada10
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Sun Oct 18, 2009 11:14 am

^The AI is having a hard time doing a lay-up.... I bet you would notice it if you play 3-5 games.

I want to have challenge, I always outrun the other team, I always have a lead of 30-40.

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arguscraig
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Job/hobbies : playing baskeball,studying and playing nba 2k9
Registration date : 2009-05-27

PostSubject: Re: NBA 2K10 Sliders discussion thread.   Sun Oct 18, 2009 2:18 pm

the ai is better than before .. haha.. it dunks more
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karlsanada10
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Mon Oct 19, 2009 10:10 pm

BUt they now have a hard time doing a lay-up.

I think i'll just use the 2k9 sliders.

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taguro
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Wed Apr 28, 2010 8:25 pm

offensive rebounds also hurt. default on offensive rebound and defensive rebound would end up in disaster. the cpu is good because it's "programmed". we, humans on the other hand, are fragile because we use joysticks and we just base our actions on the "scrambled" things that we see. that's why we "overshoot" the joystick most of the time when we set a box out on the offensive or defensive rebounds. that's why it's difficult for us to set our box out "locked-on".

i set offensive rebound to 30, defensive rebound 75. i also adjusted loose ball fouls to 65. you know what i'm talking about. cpu takes a jumper, you rush to crash boards, box out an opponent that a teammate is already boxing out, just to watch him jump over two players and grab the rebound. all you can do is curse the cpu just to find out it's unaffected by curses for some cursed reason. i stopped cursing... i made some actions.


hear why its sung here, oppositioner. . .
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Daron8
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PostSubject: Re: NBA 2K10 Sliders discussion thread.   Sat Jun 26, 2010 10:05 am

I need realistic sliders for 12 min , can anyone help me ?!

I made realistic sliders for12 min but cpu still takes too many shots like 85, 90 for game.It's unrealistic cause in the nba finals it's like 76/77 for game...
The others stats are realistic like the nba finals 2010, if somebody is interested please answer me thanks.
Sorry for my english ehehe

P.s I'm trying to make the best realistic sliders for ps2 and i'm realy close, but i need your help!
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